Fixing Banneret Subclass (Inspired by Boromir from Lord of the Rings)

We all know that the fighter subclass Banneret or Purple Dragon Knight is a class no one wants to use as Battle Master is much better option and feels less limiting. So my goal is to make you feel like a leader of troops without stepping on other subclass toes.

Never Fall to the Enemy!

At 3rd level you can bring back the will to fight within your allies. As an action any 3 allies that can hear you within 30ft regain hit pionts equal to your fighter level. You can use this equal times to your proficiency bonus per long rest.

I Will Never Walk Away From My Duty!

At 7th level when ever you are forced to make a saving throw againist being Charmed or Frightened you can add a 4D to the roll. On a successful saving throw you gain the addition bonus, the creature that tried to Charm or Frighten you, you can now move an extra 10ft towards that target until the end of your next turn.

You also gain proficiency in both Intimidation and Persuasion skills.

Lord of the Rings trivia - did you spot this detail about iconic scene?
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We Fight as One!

When you reach level 10 you gain this ability. Whenever you reduce a creature to 0 hit pionts or critical hit you can use your reaction to give one ally an reaction attack with advantage.

I am your Enemy!

Now you are at level 15 you can become a brave leader on the battlefield. As a bonus action you can shout or use a horn to make the enemies attack you. All enemy creatures within 60ft most make a DC (Dex or Str your choice) Intelligance save. On a failed save they cannot move away from you and have advantage on attacks againist you and disadvantage on attacks againist your allies. This lasts till the end of your next turn. You can use this equal times to your proficiency bonus per long rest.

Lord of the Rings: Sean Bean on why Boromir is his favorite onscreen death  | EW.com
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Againist the Odds!

At 18th level, when a creature has advantage againist you, you gain temp hit pionts equal half your fighter level. (These do not stack).

End Notes

I always felt this class was about leadership and I hope that these changes show that and also give a bit of battlefield control. Having abilities that work together really gives this class a better feeling.

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